Proton beam with realistic geometry

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This example shows the dose distribution in water along the incident proton beam. This example is very similar to the monoenergetic proton pencil beam example. The difference is that the beam is defined with realistic geometry. For the generation of the proton beam instead of particle gun, we use general particle source. For more details about '''G4GeneralParticleSource''' class look [https://geant4.web.cern.ch/geant4/UserDocumentation/UsersGuides/ForApplicationDeveloper/html/ch02s07.html here].  
This example shows the dose distribution in water along the incident proton beam. This example is very similar to the monoenergetic proton pencil beam example. The difference is that the beam is defined with realistic geometry. For the generation of the proton beam instead of particle gun, we use general particle source. For more details about '''G4GeneralParticleSource''' class look [https://geant4.web.cern.ch/geant4/UserDocumentation/UsersGuides/ForApplicationDeveloper/html/ch02s07.html here].  
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The volume of the water cube is divided into slices perpendicular to the incident beam. The slices are created using class '''G4PVReplica'''. The energy and dose are scored using user defined class '''G4UserSteppingAction''' and '''G4UserRunAction'''. There is an option to chose among several EM and '''QGSP_BIC_EMY''' physics lists.   
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The volume of the water cube is divided into slices perpendicular to the incident beam. The slices are created using class '''G4PVReplica'''. The energy and dose are scored using user defined classes '''G4UserSteppingAction''' and '''G4UserRunAction'''. There is an option to chose among several EM and '''QGSP_BIC_EMY''' physics lists.   
== <span style="color:#000080"> Setting up the environment </span> ==  
== <span style="color:#000080"> Setting up the environment </span> ==  

Revision as of 18:12, 23 July 2014

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