// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // This is the modified version of the example electromagnetic/TestEm7/src/PrimaryGeneratorAction.cc #include "PrimaryGeneratorAction.hh" #include "DetectorConstruction.hh" #include "G4Event.hh" #include "G4ParticleGun.hh" #include "G4GeneralParticleSource.hh" #include "G4ParticleTable.hh" #include "G4ParticleDefinition.hh" #include "G4SystemOfUnits.hh" #include "Randomize.hh" PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det) :G4VUserPrimaryGeneratorAction(), fParticleGun(0), fDetector(det), fEbeamCumul(0) { fParticleGun = new G4GeneralParticleSource(); } PrimaryGeneratorAction::~PrimaryGeneratorAction() { delete fParticleGun; } void PrimaryGeneratorAction::SetDefaultPrimaryParticle() { } void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) { fParticleGun->GeneratePrimaryVertex(anEvent); fEbeamCumul += fParticleGun->GetParticleEnergy(); }