#include "Hit.hh" #include "G4Step.hh" #include "G4Track.hh" G4Allocator HitAllocator; //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... Hit::Hit() { edep=0.; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... Hit::~Hit() {;} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... Hit::Hit(const Hit& right): G4VHit() { edep = right.edep; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... const Hit& Hit::operator=(const Hit& right) { edep = right.edep; return *this; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... int Hit::operator==(const Hit& right) const { return (this==&right); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... void Hit::Draw() {;} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... void Hit::Print() {;} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....